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Showing content with the highest reputation since 09/26/2022 in all areas

  1. Previews [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] Download: [Hidden Content]
    11 points
  2. Preview: [Hidden Content] Download: [Hidden Content]
    4 points
  3. - Its based on Martysama Source - GCC10 - C++20 - VS2022 - all updated Externs - deleted whole deprecated or dead codes - V10 Binary, with new structure - Sourceside ymir bug fixes by me: 142 - Binaryside ymir bug fixes by me: 43 I have optimized the Source to get an better performance - reworked every datatype, varibale. Im using the offical leaked root (pythons) - why? to be able to use pythons to reduce meme leaks! I have separated the whole Inventory (DS, EQ, BELT) -> now its fully supported to use every windowtype extra! I have reversed alot of Systems - what means reversed? -> Im using the offical Exe, Read out with IDA to see the "peudos" and create the function based of the information i get. -> the most of my Systems are reversed. so its unique! I didnt shared it to another one. I dont use "public Systems" - even a systems i like, i will rework it fully to optimize it and check if it will crashing me or not. Im using the last Official Client (fully)! The files are running on Windows [Windows-Server] or Freebsd 13.x Here are some previews [my favorite one]: Multilingual System available in: [AE, CZ, DE, DK, EN, ES, FR, GR, HU, IT, NL, PL, PT, RO, RU, TR] most of my Files using offical Lines (locale_string) - just only the Custom Systems are Translatet just only in DE and in other Langs in EN (because i have no translator) -> but just only This files have all the actual quests but need to be translated! # - Battle Pass - Trio of monsters - Catch the King - Duel of Seers - Okey Card Game - Flower Power - Fishing Jigsaw - Jackpot Dungeons - Default Dungeons: DT, DC, SD, SD2, SD3 + Boss, Grotto 1&2 + Boss, and so on... - Whole new Element Maps - Temple of the Ochao - Meley's Lair - Red Dragon Fortress - Nemere's Watchtower - Enchanted Forest - White Dragon - Serpent Temple - Plateau of Illusions + [Time Rift & Redux Dungeons] - Zodiac - Ship defense pkg install -y boost-all devil gcc8 gcc9 gcc10 gmake makedepend subversion gdb python python2 python27 mysql57-client mysql57-server cryptopp llvm Gmake Gcc10 MySQL 5.5 Python 2.7 Login: ID:root PW:turkmmo Freebsd: [Hidden Content] Download files: [Hidden Content]
    4 points
  4. 4 points
  5. Password: chuckyworldofmetin Download: [Hidden Content]
    4 points
  6. Installation tutorial: 1. We unpack root. 2. Enter uiinventory.py and look for the line: def __UseItem(self, slotIndex): 3. Under the searched line add: if 72701 == ItemVNum and not player.IsEquipmentSlot(slotIndex): net.SendChatPacket("(psruzgar)") snd.PlaySound('sound/ui/drop.wav') 4. Save and open playersettingmodule.py. 5. We are looking for: chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+11, "", EmoticonStr+"fish.mse") net.RegisterEmoticonString("(fish)") 6. Add under what I searched for: chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+12, "", "psruzgar/psruzgar.mse") net.RegisterEmoticonString("(psruzgar)") Download: [Hidden Content]
    4 points
  7. As a result of my long research for days, it is the problem that most people experience, but no clear solution has been found in any foreign and local forums. Without further ado, you can easily get rid of the problem with the explanation I will leave below. Example video about the problem; FIX Metin2.Solutions.rar
    3 points
  8. After these updates your source will have fully fixed memoryleaks and memory crashes All the modified files consist on fixing the memory leak when a character teleports / warps simultaneously. The problem is that the memory usage of the client increases each warp by 10mb / 25mb and in worse case scenarios 40mb. [Hidden Content]
    3 points
  9. Previzualizare: [Hidden Content]: [Hidden Content] descărcare: [Hidden Content]
    3 points
  10. 3 points
  11. Hello everyone, today i'm sharing with you OWSAP 5.0 last version. This file have a License on src remove it and enjoy. Download: [Hidden Content] If you are VIP Members , you can get the files with all ready patch 5.3.5 added and licence removed!
    3 points
  12. Before: [Hidden Content] After: [Hidden Content] Download: [Hidden Content]
    3 points
  13. Preview: [Hidden Content] Download: [Hidden Content]
    3 points
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  15. quest neoban begin -- Necesita ce-a mai noua varianta de quest lib. state start begin when (aici punet codul itemului).use with pc.is_gm() begin say("Ce vrei sa faci?") local s = select('Blocheaza.','Deblocheaza.',"Nimic.") if s == 3 then return end local ban,bantxt,bantxt2 = "BLOCK","bannen","gebannt" if s == 2 then ban,bantxt,bantxt2 = "OK","entbannen","entbannt" end say(col.blue('Jucator. '..bantxt)); say('[ENTER]Introduceti numele jucatorului.[ENTER](Sau doar o parte.)') local inp = input(); inp = mysql_escape(inp) if inp == "" or inp == pc.get_name() then say(col.red('Intrare invalida.[ENTER]intoarcere!')) return end local q = mysql_query('select * from player.player WHERE name LIKE \\"%'..inp..'%\\" AND name NOT like \\"%[%\\"') if q == "ERROR" then say(col.red('Eroare la introducerea datelor, sau nu exista jucatori cu acest nume.')) return end say('Selectati utilizatorul care '..bantxt2..' este :') local wahl = q.name; table.insert(wahl,"-intoarcere-") table.insert(wahl,1,6) -- 6 este nr maxim de utilizatori pe o pagina. local auswahl = select2(wahl) if wahl[auswahl] == "-intoarcere-" then return end say('Jucatorul \\"'..q.name[auswahl]..'\\" intr-adevar '..bantxt..'?') if select("Da.","Nu.") == 2 then return end mysql_query('UPDATE account.account SET status = \\"'..ban..'\\" WHERE id = '..q.account_id[auswahl]..' LIMIT 1') say('Jucatorul a fost banat.') end end end
    3 points
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  17. UPDATE METIN2 RO HALLOWEEN 2021 [Hidden Content] key: AfLECgdn_jUGH2Au7Vwv9VJ-05toXveYzOiSFJHHSO8
    2 points
  18. Hello guys, I didn't like the basic memory pooling solution in the client so I extended and rewrote some parts of it. now it allocates memory in chunks instead of one by one, the chunk's size can grow Alloc can have any parameters, so you don't need to use only default constructors ctors and dtors are called properly for each object created by the pool and also on unfreed objects on Clear Keep in mind, that it's not a drop-in replacement for every case where the old one was used, you may need to modify your code at some places, so I suggest porting to this new version one by one. Good luck! template<typename T> class CMemoryPoolNew { public: CMemoryPoolNew(size_t uChunkSize = 16, bool bGrowChunkSize = true) : m_uChunkSize(uChunkSize) , m_bGrowChunkSize(bGrowChunkSize) { } ~CMemoryPoolNew() { Clear(); } void Clear() { assert(m_Free.size() == m_Data.size() && "Memory pool has unfreed objects!"); if (m_Free.size() != m_Data.size()) { for (T* pData : m_Data) { if (std::find(m_Free.begin(), m_Free.end(), pData) == m_Free.end()) { pData->~T(); } } } m_Data.clear(); m_Data.shrink_to_fit(); m_Free.clear(); m_Free.shrink_to_fit(); for (T* pChunk : m_Chunk) { ::free(pChunk); } m_Chunk.clear(); m_Chunk.shrink_to_fit(); } template<class... _Types> T* Alloc(_Types&&... _Args) { if (m_Free.empty()) Grow(); T* pNew = m_Free.back(); m_Free.pop_back(); return new(pNew) T(std::forward<_Types>(_Args)...); } void Free(T* pData) { pData->~T(); m_Free.push_back(pData); } size_t GetCapacity() const { return m_Data.size(); } private: void Grow() { size_t uChunkSize = m_uChunkSize; if (m_bGrowChunkSize) uChunkSize += uChunkSize * m_Chunk.size(); T* pStart = (T*) ::malloc(uChunkSize * sizeof(T)); m_Chunk.push_back(pStart); m_Data.reserve(m_Data.size() + uChunkSize); m_Free.reserve(m_Free.size() + uChunkSize); for (size_t i = 0; i < uChunkSize; ++i) { m_Data.push_back(pStart + i); m_Free.push_back(pStart + i); } } private: size_t m_uChunkSize; bool m_bGrowChunkSize; std::vector<T*> m_Data; std::vector<T*> m_Free; std::vector<T*> m_Chunk; };
    2 points
  19. Preview: [Hidden Content] Download: [Hidden Content]
    2 points
  20. wcNlBQm.mp4 Download: [Hidden Content]
    2 points
  21. Gm ID: justice Pass: 12345 Pin: 1234 Mysql: 5.6 GameSRC: ccache ClientSRC: VS 19 ----C++ 17- Download: [Hidden Content] Current backup [Hidden Content]
    2 points
  22. Download: [Hidden Content] Decrypter [Hidden Content]
    2 points
  23. You must be a NEW VIP member to download premium files! Buy VIP Membership NOW ! [Hidden Content] Hi guys, i will like to offer to VIP Members last Owsap files, as you all know from Owsap i have his last version 😉 Locale_inc.h service.h
    2 points
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  25. Download: [Hidden Content]
    2 points
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  27. Download: [Hidden Content]
    2 points
  28. Auto Pickup [Metin2.Solutions].zip
    2 points
  29. The Demon Armor 2022 View File Models armor GR2 Armor All races Icons all races Good Texture Granny version 2.11 IMPORTANT WORK ONLY IN GRANNY VERSION : 2.11+ Submitter SNap! Submitted 08/31/2022 Category Graphics & Models  
    2 points
  30. Go to /usr/local Open my.cnf Edit sql_mode=NO_ENGINE_SUBSTITUTION,STRICT_TRANS_TABLES with sql_mode=NO_ENGINE_SUBSTITUTION Reboot and now you can create a new characters!
    2 points
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  32. Download: [Hidden Content] Download: [Hidden Content]
    2 points
  33. Download: [Hidden Content] Download: [Hidden Content]
    2 points
  34. Forget to leave 🙂 Locale_inc.h service.h
    2 points
  35. Valid and tested languages: The quests are like the official ones. Password : diangelisp Download: [Hidden Content]
    1 point
  36. Download: [Hidden Content]
    1 point
  37. Bifore and after preview Download: [Hidden Content] Uiaffectshower.py Search in AFFECT_DATA_DICT chr.AFFECT_GEOMGYEONG chr.AFFECT_CHEONGEUN . . . And replace with: chr.AFFECT_GEOMGYEONG : (localeInfo.SKILL_GEOMGYEONG, "icon/skillaffect/1.png",), chr.AFFECT_JEONGWI : (localeInfo.SKILL_JEONGWI, "icon/skillaffect/2.png",), chr.AFFECT_CHEONGEUN : (localeInfo.SKILL_CHEONGEUN, "icon/skillaffect/3.png",), chr.AFFECT_EUNHYEONG : (localeInfo.SKILL_EUNHYEONG, "icon/skillaffect/4.png",), chr.AFFECT_GYEONGGONG : (localeInfo.SKILL_GYEONGGONG, "icon/skillaffect/5.png",), chr.AFFECT_GWIGEOM : (localeInfo.SKILL_GWIGEOM, "icon/skillaffect/6.png",), chr.AFFECT_GONGPO : (localeInfo.SKILL_GONGPO, "icon/skillaffect/7.png",), chr.AFFECT_JUMAGAP : (localeInfo.SKILL_JUMAGAP, "icon/skillaffect/8.png"), chr.AFFECT_HOSIN : (localeInfo.SKILL_HOSIN, "icon/skillaffect/9.png",), chr.AFFECT_BOHO : (localeInfo.SKILL_BOHO, "icon/skillaffect/10.png",), chr.AFFECT_GICHEON : (localeInfo.SKILL_GICHEON, "icon/skillaffect/11.png",), chr.AFFECT_JEUNGRYEOK : (localeInfo.SKILL_JEUNGRYEOK, "icon/skillaffect/12.png",), chr.AFFECT_KWAESOK : (localeInfo.SKILL_KWAESOK, "icon/skillaffect/13.png",), chr.AFFECT_HEUKSIN : (localeInfo.SKILL_HEUKSIN, "icon/skillaffect/14.png",), chr.AFFECT_MUYEONG : (localeInfo.SKILL_MUYEONG, "icon/skillaffect/15.png",), chr.AFFECT_PABEOP : (localeInfo.SKILL_PABEOP, "icon/skillaffect/16.png",), chr.AFFECT_FALLEN_CHEONGEUN : (localeInfo.SKILL_CHEONGEUN, "icon/skillaffect/3.png",),
    1 point
  38. [Hidden Content]
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  40. Download: [Hidden Content]
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  41. Download: [Hidden Content]
    1 point
  42. Version 1.0.0

    52 downloads

    Description Attend the game to collect daily rewards during the ongoing month. If you skip a day then you cannot collect previous rewards and they will be marked with a red slot while collected rewards will be marked with a green slot. This system / event can be enabled with a GM command and it automatically renews itself. All the reward items are configured in a text file which makes it easy to edit. This system also features a cache saving method on database which improves overall performance against direct query saving / loading. Demonstration
    1 point
  43. It basicly shows effects/wings(if they are added as effects) on character selection screen. Download: [Hidden Content]
    1 point